
#Empire at war clone wars mod ai not working free
If you've got a well-protected planet that you know isn't going to be attacked by your opponents, however, feel free to fill it up with mining facilities and forget about it. Some of them will be useful to you as production factories, as well, especially when it comes time to build units like artillery or the AT-AT, which take a long time to produce you can build your armies more quickly by constructing multiple units on many different planets at once, then moving them up to the border as they're constructed. One way to exploit this courtesy is to completely empty most of your rearguard planets of troops and ships if your opponent will never attack it, then you can concentrate all of your forces on the border worlds, and simply use your planets further back as pure mining facilities. If they manage to win a space battle at one of your planets that neighbors their territory, but get rebuffed in their ground attack, they'll usually just keep their space units parked above the planet while waiting for another army to come along. One aspect of the computer opponents that you can take advantage of in Empire At War are their apparent inability to attack your rear planets.

Here are some pointers to get you started. Defending these units and preparing your forces for an assault is one of the key things to learn about managing the galactic map. Sometimes the planet might have a large stack of space units waiting on it unable to move without attacking one of your planets, they're usually more than happy to defend their system to the death.Īs the battle lines shape, up, though, you'll often find that two or three systems wind up being the points of intersection between you and your enemy. Planets that are cut off might not be undefended, though, so be sure to send a spy or a Probe Droid to check things out before recklessly committing a huge army to battle. Generally speaking, you're going to want to tackle any enemy planets that are cut off from the rest of your enemy's territory before making a strike at the heart of their empire. One of the keys to success on the Galactic Map is to consolidate your planetary holdings so that you're not facing attack from too many directions at the same time. GameSpot's Game Guide is here to help you in your mission, with a complete walkthrough of the game's two campaigns, a rundown on all the units and heroes, some general tips, and a guide to each of the planets in the game. In Empire At War, you'll take on the role of either the Galactic Empire or the Rebel Alliance, and guide your faction across multiple planets, fighting both on ground and in space, in an effort to restore peace and/or order to the galaxy. And although the RTS genre has always been an unlucky one for the Star Wars license, Star Wars: Empire At War aims to continue the recent tradition of excellence for the license, and definitely seems capable of doing so. Games like Knights of the Old Republic, Republic Commando, and Mercenaries were all superb games in their own way. Over the last couple of years, though, LucasArts has turned the ship around by focusing on producing better-quality titles.


Games like Force Commander, Galactic Battlegrounds, Rebellion, and Obi-Wan for the Xbox just never lived up to the standards of quality set by LucasArts' previous titles. While they used to be renowned for their classic adventure games and great fighter simulations, around the time the Star Wars prequel films starting coming out, they began cranking out sub-par Star Wars games almost exclusively. The fortunes of LucasArts over the years have been pretty interesting. By: Matthew Rorie Design: Randall Montanari
